Where is pap in call of the dead




















Blood of the Dead is one of the main Zombies maps included with Call of Duty: Black Ops 4 and players who want to survive until the higher waves will need to unlock the Pack-a-Punch machine.

Compared to the other campaigns, unlocking the Pack-a-Punch is considerably more difficult in Blood of the Dead. Unlocking the Pack-a-Punch in Blood of the Dead is a complex quest requiring players to explore almost the entire prison. Before this can be attempted, it is important for players to turn on the power , as certain areas and enemies are only available with the power restored. It might also be worth attempting this in split-screen with a friend , as this is not an easy task.

These three parts create a shield that is used to charge a gauge near the Pack-a-Punch machine. Interact with it and another ghost will appear. It's often in the Dining Room. Scroll : In the Study on some shelves near the door that leads you outside. Interact with the box and follow the ghost to its destination. When you get there, the color of your screen will change and demon-carrying bats appear. Kill them to get a tuning fork. By the end you should have three tuning forks that came from the visions of your three stones.

Once you do, take the doors outside through the Main Hall and into the Forest Terrace. You'll see black gunk blocking your way. Interact with it after getting three forks and the gate will open. Work you way past the werewolf and into the Forest area to find the Pack-a-Punch machine. Now that you've opened up Pack-a-Punch, let's get something to use it with.

The Folly waits at this spot in the Library. You just need to find the symbol code to unlock it. That's one down, now we need to look for the second crank. Now head over to the opposite side of the boat head back down from the sun deck and in the opposite direction of the first crank. The 3 locations for this item are below:. The last location is next to the forecastle myster box spawn to the left of the last location.

Next re-trace your steps, head back to the main area of the boat and place the last crank on the bo. You will then need to crank the last zipline into place. Now simply head back to the lighthouse and the hermit will give you the zipline handle. This will now allow you to use the zipline behind the lighthouse on the top level and access the facility. Once there, you need to head down to the human infusion room and activate one final switch. After turning on the final power switch, zipline back to the main map.

To access it, the player must turn on the power, after which four small stone statues around the map have some parts of them spinning the amount of parts spinning is directly dependent on the amount of players in the game; if there is one player, there will be only one part spinning while if there are four players, all four parts will be spinning. These statues are located next to the Quick Revive, on the lower side of the big wooden bridge near the MP5K, next to the power switches and in the cave leading to AKu.

Next to the statues are stone slabs, and by standing on one, a part of the statue stops moving. Once all parts stop moving all players standing on a stone slab , the missing stairs to the Pack-a-Punch machine will emerge from the ground and the machine becomes usable. However, after a certain amount of time, water will flush down all the players on the staircase and the stairs will lower down.

The Pack-a-Punch machine is located in the No Man's Land next to where the players start , and it can potentially be used immediately although gaining points in the area is difficult and the player only has M to upgrade. To access it again once the players teleport to the Moon, all players must stand on the teleporter pad over the power switch it is accessible by jumping on it from the area with the AKu.

This will teleport all players back into the No Man's Land, and the Pack-a-Punch machine can be used there. After teleporting back, the teleporter cannot be used to get back to No Man's Land until the next round. The Pack-a-Punch machine is located in a small hallway room under the bank in Town fortified by three metal doors. To access it, the player must open all doors; the first two are opened by simply blowing them up with an explosive frag grenades are perhaps the easiest choice.

The third needs power to open; a Turbine has to be placed next to the door in the Power Plant with a lightning symbol on it. As long as the Turbine is powering the door, the door in the bank will be open and the hallway with the Pack-a-Punch machine accessible. In solo play, the player should make haste to get to the Pack-a-Punch machine after placing down the Turbine as there is not much spare time after traveling from the Power Plant to the Town. After getting to the room, the Pack-a-Punch has to be built on the other end of the hallway by using the parts scattered throughout the room.

After it is built, the machine can be used. If the Turbine runs out of power, the door closes, but only after all players are out of the room. It can be re-opened by placing a new Turbine next to the door in the Power Plant.

The Pack-a-Punch machine is located over the giant lava pit in the center of the map, and it can be used without restrictions or having to solve anything beforehand. However, the player should be careful not to stand in the lava for too long as it will eventually down them. Juggernog is suggested as it won't down them as quickly, but the same can happen if you stand in it for too long.

The Pack-a-Punch machine will be located on any of the numerous spots around the map. To access it, the players have to kill zombies the amount of remaining zombies can be seen on the "Welcome to Nuketown" sign in the center of the map , after which a meteorite will fall from the sky accompanied with a warning siren. There is a random chance for a meteorite to be the Pack-a-Punch machine or any of the available perks, with the exception of solo mode, where Quick Revive will always come first, increasing the chance of getting it earlier, and location where it will drop is also random preset places are marked with a stack of boxes similar to a mystery box spawn.

After every another kills, a new meteorite will fall. Once the Pack-a-Punch machine appears as a drop, it can be used immediately. The Pack-a-Punch machine is located in one of the four elevators on the skyscraper adjacent to the one where the players start. To access it, the power must be turned on, and all the elevators will start working, one of them containing the Pack-a-Punch machine. It can be accessed by building Icarus and flying it to the bridge. In order to re-access the bridge, the player must refuel Icarus using gas cans found around the map.

The Pack-a-Punch machine is located on the third floor of the cell block, and it can be used without restrictions or having to solve anything beforehand, save from opening the gates to get there.

The Pack-a-Punch machine is located in a gazebo next to Stamin-Up. To access it, the power must be turned on, and the player must go through the mansion where the ghost roams and through the maze. The debris before the mansion can be destroyed with the help of Arthur , or the gate can be jumped over with the Paralyzer or Trample Steam. The Pack-a-Punch machine is at the end of the spiral staircase.

The Pack-a-Punch machine is located in front of the cemetery, and it can be used without restrictions or having to solve anything beforehand. The Pack-a-Punch machine is located at the Excavation Site in the middle of the map.

All six Generators must be activated for the Pack-a-Punch to turn on. The generator's locations are. To unlock the door that hides Pack-a-Punch, the player must complete all four Rituals around the map. When these items are taken to their corresponding ritual tables, the player must survive against some Keepers , with a sacrifice floating above the ritual table, screaming for help. The sacrifice will explode into blood upon the ritual completion. When completed, a Gateworm will spawn above the table; these can all be taken at once in solo and co-op.

These must be taken to the Rift underneath the Junction and placed the Gateworms on the four podiums. When all of the worms are placed, the player must complete the final Ritual, when completed, the Shadow Man will appear thanking you for the characters services, he will then transform into an evil monster form and disappear, the Pack-a-Punch will then be open, which comes in the form of a Portal.

Note that a Margwa spawns after the 2nd, 4th, and Pack-a-Punch Ritual. Pack-a-Punch can appear in three different locations around the map depending on where the pieces are teleported:. Before the Pack-a-Punch can be used, all three of its locations must be visited. Each location has pieces of the machine, and when approached, the player will be prompted to teleport the pieces. When two locations have had their pieces teleported away, the third will construct the Pack-a-Punch machine in place, and will be immediately available for use.

Afterwards, the machine will occasionally move between the three locations. At each available location, there will be a board near the three locations showing which location the machine is currently at, listing them by name. The Pack-a-Punch machine can be accessed by draining a pool of water, which must be done by acquiring three machine tools. All the parts are acquired in rooms adjacent the bunker where it is located. The player will then be able to go back to the Pack-a-Punch chamber to fix the pumps, which will drain the water around the machine, thus allowing usage.

The Pack-a-Punch machine is on the ground level of the Hatchery, a building separate from the rest of the map accessible by riding a Dragon from one of the loading platforms in the Dragon Command Center, Tank Factory, or Supply Depot. Zombies will randomly drop Code Cylinders similarly to the Tram Fuses on Der Eisendrache corresponding to one of the three loading platform locations, which the player can use to activate a Groph Module, sending a Drop Pod to a random location.

The pod will have a green beacon in the sky similar to the Mystery Box to help locate it.



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