Gricoller's Can, allows you to have 1, uses of a watering can instead of the usual 8, and the Farmer's Outfit grants a 2. Barrows is perhaps Runescape's most popular combat-based minigame, based in eastern-Morytania, and sees you face five of the Barrows Brothers consecutively before gaining access through the sixth's coffin to the tunnels where you can loot the reward chest.
Barrows is a great money-maker, giving you an abundance of high-level runes, and the chance of gaining a piece of Barrow's gear, with 24 pieces to collect.
These armor pieces and weapons are among some of the best combat gear for mid-leveled players to obtain, with full-sets able to grant incredible bonuses. Pest Control is a cooperative combat minigame that requires you to destroy portals whilst defending the Guthix Void Knight from aggressive monsters. Along with combat experience, players will also gain commendation points when winning a game with point amounts dependent upon their level and the lander they were able to be on.
Pest Control is the only way to obtain the non-tradeable Void Knight armor pieces, which gives defense bonuses to all combative stats without lowering attack bonuses making it a popular choice for many high-leveled players. In the Nightmare Zone, players enter their own dreams to take on bosses they've previously defeated within quests.
Defeating these bosses one after the other can give you Reward points which you can then spend in a chest by Dominic Onion. However, the real prize from the Nightmare Zone is the equipment upgrades you can give to your items, being able to imbue certain combat equipment with your points for incredible bonuses. Various rings such as the Archers and Berserker Rings can be imbued for doubled equipment bonuses, along with the Slayer helmet finally being able to give magic and managed attack, defense, and accuracy bonuses when used on Slayer tasks.
Recommended Tactic: As with the other warriors, using magic against Torag is the safest option. Ensure that you have removed any armour that reduces your magic attack before opening the sarcophagus.
Also set your auto-cast spell, and turn protect from melee on. Once you're ready, open it up and slay him. Recommended Tactic: As with the other warrior brothers, set yourself up to mage Verac. Once you're ready, open his sarcophagus and let him have it. It is advisable to defeat Verac early on while you're fresh, as he sometimes requires a lot of food. Note that Verac can hit through protection prayers.
Notes: Verac has high attack and fairly high strength, but low defence. As with Guthan, Dharok and Torag, he is weak against magic attacks. Even though Verac hits through prayer, he hits a lot less often if you pray. His max hit is 15 with prayer and 23 without. Using prayer is advisable as he can hit constant 22s without prayers. An alternate strategy to defeating the Barrows brothers involves not using prayer restore potions. This method requires Desert Treasure to have been completed, as you need to cast Ancient Magicks.
The strategy for fighting the melee brothers is to freeze them on one side of the tomb using ice spells ice barrage and blitz are best , then run to the other side and attack with other spells. With Ahrim and Karil, you must continually freeze them using ice barrage or ice blitz, as they can hit you with their magic or ranged from the other side of the tomb.
Once you have awoken the brothers, and killed at least one of them, you will be able to enter the tomb - although finding it can be a little tricky.
The brothers' crypts always stay in the same place, meaning Guthan is always in the south-east corner, Dharok is always in the north-east corner, etc. However, whether or not the brother is actually in his crypt, is randomized every trip. If you find that a brother is not in his sarcophagus, it means this crypt is the "hidden" entrance to the tomb, and that you will encounter that brother down in the tomb either before you get to the chest, or when you arrive at the chest.
So, once you've found the hidden entrance - and are sure you're prepared for the onslaught of skeletons, rats, spiders or leeches - climb down. The Barrows tomb is located below the brethrens' crypts, and is quite difficult to navigate through. There are nine rooms in total, with four passageways that take you from one side to the other, with the middle room, being the chest room.
Adventurer's must be wary while navigating through this maze-like tomb, as arriving at the chest is, unfortunately, no easy feat. This is due to the complete randomisation of open and shut doors, the skeletons, rats, spiders, and leeches, and the certainty of bumping into one of the brothers. On top of that, you may well be low on food, hit points and prayer, which makes it far more dangerous.
As with the crypts, when the faces of the brethren appear on the game window, it means they are slowly draining your prayer. Once you have managed to get to the door leading to the chest room, you will be tested with a simple question. This question is like a SOI structure of intelligence question, whereby you must choose the correct image that finishes off a given sequence.
The question itself is easy, however, being able to click on the right answer is not! It becomes frustrating when the answers and questions randomize, and when monsters attack you, taking you away from the question screen before you can answer. You have to be very fast to get in! If you get the puzzle wrong, the room will shake, and the entire maze will "reset itself", and you need to start all over finding the chest room.
If you manage to get into the chest room, and haven't already been visited by a brother, then be prepared! The Barrows is an area-based combat minigame. It involves defeating the six Barrows brothers , each with their own special strengths and weaknesses.
A seventh, Akrisae the Doomed , is unlocked after completing Ritual of the Mahjarrat , and a sister, Linza the Disgraced , is unlocked after completing Kindred Spirits. Obtaining all unique drops will unlock the Graverobber [Name] title. The Barrows brothers were ancient warriors of Saradomin who established a reputation of near invincibility while fighting in the God Wars.
They launched a massive attack to liberate Morytania from the clutches of Lord Lowerniel Vergidiyad Drakan and his vampyres , after he had established complete control over the continent as of the Fall of Hallowvale. As the brothers departed, a mysterious stranger, the Zarosian Mahjarrat Sliske , granted them superhuman power to battle Drakan's forces. It succeeded, for the brothers, who were in the front line, seemed invincible. They had not anticipated, however, that Sliske had ulterior motives for helping them.
As the brothers and their accompanying army progressed further into enemy territory in Morytania , Sliske followed them until the brothers became weakened. The brothers were grievously wounded in battle near the Great Vyrewall, and thus the army set up camp just west of Meiyerditch.
Soon, the brothers died of their infected wounds simultaneously in the army's camp. The army spent several days and nights holding off the attacking vampyres to construct burial mounds, the Barrows, to honour the fallen brothers.
The army quickly retreated from Morytania, realizing they could never succeed without their former leaders' prowess. As the army began its return, Sliske cast a magical spell on the crypts, corrupting the bodies of the brothers, turning them into his newest wights , and binding them to guard a very powerful artefact.
Sliske's ally Azzanadra had requested for this icon to be guarded before the latter's imprisonment in Jaldraocht Pyramid , so that it could later be used to re-establish contact with the banished Zaros. Sliske, instead of directly taking the Barrows Brothers, decided it would be fun to have them almost succeed in their goal before claiming them, a typical characteristic of the Mahjarrat.
In of the Fifth Age , Azzanadra was released, and, with the help of an adventurer who manages to steal the Barrows Icon from the brothers, re-established communication with Zaros in time for the Mahjarrat Ritual of Rejuvenation. Shortly after said ritual, which the adventurer attends with several Temple Knight allies, Sliske attempted to claim them in a similar way.
However, the Saradominist priest Akrisae Kolluym intercepted the spell, sacrificing himself and turning him into Akrisae the Doomed - the seventh wight. Sliske was disappointed that he did not claim the player, but was content enough with a new wight. He instructed the World Guardian to guide the Barrows Brothers through a series of torturous tests, designed to force them to admit to and atone for various misdeeds in their lives. In a fit of temper over the World Guardian snooping around in his private journals, Sliske reveals that the whole game was a setup, and that Linza had come to him for protection from the Dragonkin , from whom she'd stolen the secrets of smithing dragon metal , along with some dragon ore.
He breaks his bargain with her, and turns her into his eighth wight, Linza the Disgraced. Sliske, in his arrogance, failed to anticipate that the player's meddling greatly interrupted his control over the Barrows wights.
With the exception of Akrisae, he deployed the original six to kill the player, but because of their actions, the brothers turned against Sliske. Sliske sent out Nomad , Gregorovic and Linza to kill the player, but they were all defeated by the player after a long fight. When Sliske "died", the brothers and Linza were freed of Sliske's control. Linza informed the player that they would be waiting in the crypts, eager to battle the player again to improve their skills.
A crumbling tome , obtained by searching the hut near the mounds or by talking to the Strange Old Man found digging the crypts, provides a detailed account of how the brothers came to be buried.
After the release of the new website and interfaces on 22 November , a screenshot was shown on the media page of a graphical update for the Barrows mini game. The January Behind the Scenes article confirmed that an update was coming to the minigame, which was introduced on the 4 January update.
The graphical update changed the looks of the area, added mist to the crypt, changed the Barrows brothers from purple ghosts to corporeal foes, and, for a week following the release, gave a 1 in 10 chance of doubling rewards. This extra reward chance ended on 11 January.
The Barrows brothers and sister are very strong, each with very high defence. Each brother and sister also has a different special ability, which is the same as the set effect of the corresponding armour set. Because of this, special consideration should be given to the methods with and order in which the brothers are eliminated. After killing a Barrows brother, experience will not be awarded if exiting the tomb too quickly.
However, the kill will count towards the "Brothers slain". A similar effect may occur when killing a brother in the tunnels. If a player enters another room quickly after killing a brother before receiving the exp drop , the brother may respawn in the next room. This will prevent the brother from being added to the "Brothers slain" counter and they must be killed again.
If the brother whose tomb was used to enter the tunnel is not killed yet, he will appear when the chest is looted. The standard monsters in the tunnels may be killed to increase the chances of receiving rare, non-Barrows items; e. The total number of combat levels of the standard monsters killed affect the reward up to 1, combat levels. Letting be the number of brothers killed excluding Linza the Disgraced , the number of reward rolls for the chest can be expressed with.
It is possible to obtain multiple pieces of Barrows equipment from a single chest. First, if Linza the Disgraced was killed, there is a 1 in chance to obtain one of her items.
If this fails due to failing the roll or not killing her, another piece of Barrows equipment is rolled with the chance.
It is popular due to the potential of receiving valuable rewards, including the unique Barrows equipment. Each brother has his own burial mound and possesses a combat level of , except Ahrim the Blighted and Karil the Tainted, who both have a combat level of To enter a mound, the player must stand on top of it and dig using a spade.
There is a spade spawn in the nearby shack. The Barrows brothers are very strong, each with high Defence levels and strong armour. Each brother has a set effect , which is the same as the corresponding armour set. Because of this, consideration should be given to the methods with and order in which the brothers are killed.
Red is the longest and most tedious route. Sky blue is the moderate route if no additional quests are completed aside from In Aid of the Myreque. Those who have access to fairy rings can also use this route. Green is the penultimate shortest route and makes use of the Myreque shortcut. Dark blue is the shortest route making use of Morytania legs 3 , 4 , or Mort'ton teleports. There are several different methods for travelling to Barrows and for banking.
Some of which are:. Completion of In Aid of the Myreque up until the point in which the bank in Burgh de Rott is restored is useful for a convenient banking method for multiple trips. This is the six Barrows brothers' graveyard as well as each brother's combat discipline.
The above-ground portion of Barrows consists of six grave mounds inside a fence. A Prayer -using player should prepare to fight the brother in the mound before entering as preparing after entering the mound will waste prayer points , which constantly drain away when inside the Barrows.
To enter a mound, stand on top of a mound, and dig with a spade. The player should enter a crypt with a sarcophagus in the centre.
Open the sarcophagus and pray if using Prayer. Every time but once, the brother who is buried there will appear and attack. Kill the brother, leave and proceed to the next one. At one of the crypts, the brother will not appear. Instead, there will be an entrance to a maze-like lower level of tunnels. If the player has not killed all the other brothers in their crypts yet, it is not recommended to enter the tunnels at this time.
Once all the others have been killed, the player should return to this crypt and enter the tunnels. The tunnels contain nine rooms in a 3x3 grid, connected by short and long corridors.
The player must find the way to the central room and the rewards chest there. Some of the doors will be locked, so the player must explore. The room in which the player enters the tunnels has a ladder leading out. It will often not have any monsters in it the first time the player enters it but will if entered subsequently. All other rooms and corridors always have some monsters in them if only the sixth brother when entered.
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